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Incredibly well written and acted, the story is compelling, intriguing and, occasionally, scarily plausible.
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Upon its initial release, Human Revolution was a certified hit. Jensen isn’t given a choice – but his enhancements are significant and altogether game-changing. The conflict on the global stage is as fierce as the war in the heart of Detroit, as the wealthy pay for augmentations to improve their quality of life whether they need to or not, some stacking up the cybernetics so high that they’re barely classed as human any more. Caught up in a brewing street war between human purists dead set again cybernetic enhancement and the corporations that propagate it (such as Sarif Industries, who Jensen works for), he finds himself tasked with taking down a global terrorist network, all while struggling to reconcile his former life and humanity with the barely-human machine he has been forced to become.
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Set in a mildly dystopian future, Eidos Montreal’s prequel tells the story of Adam Jensen, a security consultant rebuilt with DNA-based cybernetics after a terrorist attack left him at Death’s door. Despite the decision to take the Director’s Cut edition multi-platform, Eidos Montreal have largely succeeded in fixing everything that was wrong with Human Revolution in the first place – which wasn’t a lot, to be fair. Listen to the fans, listen to the gamers, the communities, the internet massive, take on board their concerns and perceived shortcomings and iron them out, once and for all. The question wasn’t just how to port it, but how to improve on it, how to build upon it. How do you make a former Game of the Year winner even better? That’s the question Eidos Montreal asked themselves when they decided to bring sci-fi masterpiece Deus Ex: Human Revolution to Nintendo’s Wii U.
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